Our Animation

We created an animation on class using the app I Can Animate for iPad. We used the props provided and stop animation to create a short clip, a title and a cast list. We then used iMovie to put the footage together, edit it and add music and titles.

Sophie, Rebecca and Olivia

E-safety

E-safety is staying safe when online talking to others. Staying safe when using the internet is important so individuals don’t feel scared or pressured to do something they are not willing to do. It is important to make sure children are protected online and if any problems occur they know who to talk to and what to do to deal with the situation.

 8

Some of the worries children have online:

  • Having strangers add them on social media websites and not knowing how to get rid of them.
  • Handing out important information to the wrong people.
  • Individuals saying mean and rude things about others online for everyone to see.
  • Being bullied.
  • Talking to people they shouldn’t be and not knowing if the picture on display is actually the person they are speaking too.

Some tips to stay safe online:

  • Do not tell anyone online important personal information, keep it private.
  • Change the privacy setting on your social media site.
  • Ask an adult first before posting anything online, don’t write anything mean or rude because once its posted it can’t be taken back.
  • Know how to report or block people you do not know.
  • If you are getting bullied online tell a trusting adult or teacher who can deal with the problem.

Olivia, Rebecca and Sophie

Planet Sherston website review

Website I have chosen: http://www.planetsherston.com/

What age range can it be used for: it can be used by any child aged between three and eleven, during a primary school lesson or at home.

The basic functionality of the program: this website has a range of activities for different subjects that are suitable for any child to use. Each activity it made suitable for the age range using it, as it has a drop down box with the key stages in, easy to select the age group. Then the individual can select what subject between; maths, computing, English and humanities. The last step is to choose what topic and then on the other side of the screen has a list of programmes that suit the child’s learning. There are fun games for the children to get involved with. Some of these are: filling in the missing numbers, listening to phonic sounds, electricity and lots more. Each activity has clear instructions that are said to them by an object in the game.

67

Ease of use: the website is easy for children to use as the instructions are clear and big to notice. However, some children in early years might struggle to use the program on their own as, they might not be able to read the instructions or understand the layout of the activity.

How this program can be used to support parts of the curriculum: the program can be used after the teacher has introduced a new topic or can be used as a start activity to build on the pupil’s knowledge. This would help the teacher assess the children’s prior knowledge and understanding and then know what needs more work on. For example, the maths curriculum highlights the importance of teaching children their numbers and knowing the right order in which they go in, to understand place value when they reach ks2.

Two things I like: 1. How easy it is to use as an adult. 2. The variety of topics there are for the subjects.

Two things I didn’t like: 1. How it is very limited to what subjects as it only has four subjects to choose from. 2. If the sound didn’t work on the computer then the activities wouldn’t work because the children wouldn’t be able to hear the instructions.

Olivia Keith

Planning for my active inspire lesson

The activity I chose to plan is a maths lesson for year 2 pupils. I looked at children learning to add and subtract numbers from 0-30 and then look at counting up in multiplies of 2, 5 and 10. I decided to do this activity as maths is a main part of the curriculum and I believe children learn better taking part in the lesson instead of just sitting down being spoken too. The lesson I planned is very interactive and gets the pupils to contribute and play an active role in the lesson.

The first slide is a counting activity up to 30. The numbers are covered by circle and will be removed by the pupils once they have said what the next number is. This will help the teacher identify what the students might struggle on and what they understand.

  IMG_6918

The second slide is a number line up to 30. There will be some numbers on the number line already filled in. The activity involves the children to fill in the missing gaps. They will need to use language such as, more than, less than.

The third slide involves children adding. They have to work out the missing number to solve the maths problem. There are 6 questions for addition.

 IMG_6919

The fourth slide involved children subtracting. They have to work out the answer to the subtracting problems. There are 6 questions.

 

If the children have been able to take part in all the activities then they can do the final slide. The final slide may be challenging for some children but at least the teacher can see who needs more help and can assess their learning. The final slide involves the pupils to count up in multiples of 2, 5 and 10 up to 30. The numbers will be covered and made transparent when the pupils have said the right numbers.

 IMG_6920

This activity can be taught to a whole class or in small groups so the teacher can challenge the students who are above average. It is a good activity to ensure children can develop their maths vocabulary and to see who needs more help and who needs to be challenged more.

Olivia Keith

Abstraction definition

abstraction is the process of taking out characteristics from something to limit it down to important characteristics. The process of abstraction involves a programmer hiding all the information apart from the relevant data needed, to make it efficient and less complex. In a lesson, a teacher could use abstraction during a computing lesson on a program called Scratch. The pupils can learn how to make a character move by using different button on the keyboard to control the movement. By hiding the orders given to create the movement, the pupils will discover how games are made and get to see what is behind making a character move.

Olivia Keith

Planning interactive whiteboard activity

The activity I chose to plan is a maths activity aimed at reception children. I decided to look at counting to 10 and one more and one less. I chose this because it was what was being taught when I was on placement and I didn’t see any interactive whiteboards being used to teach it, so I thought I’d considered what activities could be done on the interactive whiteboard to help teach it.

IMG_20150320_0001-page-001

This first page is a simple counting activity to ensure that the children have full understanding of how to count to 10. They simply need to count the stars. They also have the numbers underneath the stars to help them if they need it, or they lose track of the number they have counted.

IMG_20150320_0002-page-001In this part of the activity, children need to arrange the numbers into order. This ensures they have full understanding of the numbers 1-10 and have number recognition skills. They can do this by dragging the numbers into place.

IMG_20150320_0003-page-001

In this activity the children count the stars and then drag the number into the box or draw it. The number of stars can be changed easily so that children can practice counting and writing numbers

IMG_20150320_0004-page-001

If children have understood and managed to complete all of the activities so far, then they can move onto the one more and one less part of the activity. In this the count the amount of stars and write that down. Then they write down one more than that number and one less than that number.

IMG_20150320_0005-page-001

The final page is an activity that children can interact with more and use independently. In this, they roll the dice and then write the number that comes up. They then write in front of that number the number that is one less and after that number the number that is one more. They can also draw that many stars on a piece of paper, draw one less and one more so that they have something to reference.

This activity would be used with small groups (most likely ability groups) so that the teacher can properly discuss the vocabulary, ensure everyone understands the activity and alter it according to ability and assessment. The vocabulary that will be encouraged when completing this activity are their number 1-10 and one more and one less. The activities can also be altered to meet the ability of the group that is being worked (for example, numbers 1-5 or ‘easier’ numbers when completing the one more or one less for lower ability, or stretching children of a higher ability past 10. This activity allows lots of time for assessment as the children are able to work independently and can take it in turns to complete each task. This means that the teacher can see how the children count and work as individuals.

Sophie Panton

Tes iboard

Website: http://www.iboard.co.uk

The website I looked at was Tes iboard. This is a website that provides resources for interactive whiteboards.

homepage

As shown below, there is a section called ‘Activity Finder’. This allows you to look into a certain topic and find interactive whiteboard resources that would match that topic. For example, if you were looking for a interactive whiteboard game to use in maths, you could go to the ‘numeracy’ section and find a game that would fit your lesson objective and lesson plan.

activity finder

coinz

This game is a way of counting supporting counting in multiples of 2, 5 and 10. It is represented with money (2p, 5p and 10p) and you choose which you would like to use.

10s

In this game you click ‘pick up’ and the hand picks up a certain amount of coins. You then click each coin to put it into the piggy bank, counting them one by one. Once you think you know how much money is there, you click ‘reveal’ and it tells you how much money was there to see if you got it correct.

This game would be good because it not only gives the children context for their multiples, but it also gives them both an activity that they can complete and practice away from school and introduces them to counting money. It can also be used as a whole class with the teacher clicking or individual children can come and complete the task on the interactive whiteboard themselves. This means that they teacher can facilitate it to different abilities (e.g. if the hand picks up a lot of coins they may ask a child of a higher mathematical ability to come and complete the activity and if it’s a smaller amount they may get a child who struggles with maths to have a go).

How could the site be used on an IWB?

This could be used for teaching whole classes, groups or individually and independently on the interactive whiteboard. It could be done by having children come to the front of the class and select answers, drag icons etc.

What would the teacher’s role be when using the site?

The teacher’s role would be helping children find the best activities to use both for their ability and their learning objective. As it is mainly for interactive whiteboard use, they might also be involved in teaching whole class sessions using the activities and having children give answers or come to the board to complete the activities.

What learning would take place during its use?

The website contains a lot of different activities for a variety of different subjects. This means that is can be used to aid the teaching of a variety of lessons and topics. It could also be used with younger children to help their motor skills (they would have to reach for certain things on the board, drag things etc.) and help with their understanding of technology (knowing how touch screen works and what their actions will lead to).

Sophie Panton